AL
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.89 s | 2.73 s | +0.5 sd | 4.33 s | 1.84 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.58 | -0.3 sd | 1.00 | 0.14 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.36 | 0.37 | +0.2 sd | 0.07 | 0.89 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 7.4% | 6.8% | +0.2 sd | 23.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.8 | 9.1 | +1.1 sd | 40.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -1.0 sd | 0.0 | 5.8 | |
| Utility on deathValue of the grenades still held at death. | $358 | $273 | -0.9 sd | $114 | $656 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.5 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.35 | 1.55 | -0.4 sd | 1.97 | 0.72 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.