Cory
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1 analysed
65% win rate · 18 matches
The mark is 1.00, an even match.
At Premier 10,000-14,99945
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 745 ms | 488 ms | 33rd → 70th percentile | +7aim |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Dust II | 5 | 3–2 | 60% | – | 1.36 | 83.0 |
Inferno | 3 | 2–0 | 100% | – | 1.63 | 116.1 |
Nuke | 3 | 1–2 | 33% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
AncientPremier | ? | W13–10 | 14 / 15 / 8 | 88 | 43% | 1.13 | – | Analysed | 3d ago |
MiragePremier | ? | L5–13 | 8 / 15 / 4 | 58 | 63% | 1.19Leetify | – | In queue#141~164 min | 4d ago |
InfernoPremier | ? | W13–6 | 23 / 10 / 2 | 115 | 52% | 10.41Leetify | – | In queue#341~397 min | 5d ago |
CachePremier | ? | W13–11 | 21 / 17 / 6 | 89 | 48% | 0.01Leetify | – | In queue#380~442 min | 6d ago |
NukePremier | ? | W13–2 | 12 / 4 / 4 | 98 | 50% | 6.63Leetify | – | In queue#381~443 min | 6d ago |
Dust IIPremier | ? | W13–2 | 20 / 6 / 4 | 126 | 35% | 15.57Leetify | – | In queue#423~492 min | 6d ago |
Dust IIPremier | ? | W13–3 | 20 / 6 / 6 | 104 | 35% | 9.67Leetify | – | In queue#455~529 min | 7d ago |
NukePremier | ? | L3–13 | 13 / 15 / 5 | 100 | 8% | -2.22Leetify | – | In queue#456~531 min | 7d ago |
InfernoPremier | ? | T12–12 | 30 / 21 / 4 | 129 | 50% | 4.57Leetify | – | In queue#523~608 min | 8d ago |
Dust IIPremier | ? | L9–13 | 17 / 16 / 2 | 71 | 29% | 4.88Leetify | – | In queue#530~617 min | 8d ago |
MiragePremier | ? | W13–0 | 15 / 8 / 5 | 107 | 33% | 4.89Leetify | – | In queue#547~636 min | 8d ago |
InfernoPremier | ? | W13–9 | 22 / 15 / 4 | 104 | 50% | 4.35Leetify | – | In queue#1097~1276 min | 13d ago |
Dust IIPremier | ? | W13–8 | 18 / 14 / 9 | 113 | 39% | 2.86Leetify | – | In queue#1105~1285 min | 13d ago |
NukePremier | ? | L9–13 | 19 / 16 / 5 | 109 | 58% | 4.12Leetify | – | In queue#1114~1295 min | 13d ago |
Dust IIPremier | ? | L0–13 | 0 / 13 / 0 | 1 | – | -9.31Leetify | – | In queue#1117~1299 min | 13d ago |
| UnknownFACEIT | W– | – | – | – | – | – | Add demo | 308d ago | |
| UnknownFACEIT | W– | – | – | – | – | – | Add demo | 309d ago | |
| UnknownFACEIT | L– | – | – | – | – | – | Add demo | 309d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 10,000-14,99951
At Premier 10,000-14,99949
Needs two analysed matches
| 15.0% |
| 28.3% |
| 20th → 70th percentile |
| +6aim |
| Enemies flashed per flashEnemies blinded by each flashbang, on average.Utility | 0.67 | 1.15 | 35th → 70th percentile | +6utility |
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out.Aim | 24.3% | 30.6% | 39th → 70th percentile | +6aim |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Aim | 77.8% | 87.1% | 37th → 70th percentile | +5aim |
| Headshot accuracyShare of hits that landed on the head.Aim | 14.3% | 22.1% | 38th → 70th percentile | +5aim |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| – |
| 1.26 |
| 102.2 |
Mirage | 2 | 1–1 | 50% | – | 1.00 | 82.8 |
Ancient | 1 | 1–0 | 100% | 1.13 | 0.93 | 87.6 |
Cache | 1 | 1–0 | 100% | – | 1.24 | 88.9 |
Steam: United Kingdom14-year-old accountCreated Sep 5, 2012