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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.03 s | 2.73 s | +1.0 sd | 4.24 s | 1.15 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.61 | 0.58 | +0.3 sd | 1.31 | 0.08 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.31 | 0.37 | +0.6 sd | 0.00 | 0.88 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.0% | 6.8% | +0.4 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.8 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.8 | 9.1 | -0.5 sd | 26.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -1.0 sd | 0.0 | 9.0 | |
| Utility on deathValue of the grenades still held at death. | $250 | $273 | +0.3 sd | $82 | $586 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.1 sd | 0.14 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.69 | 1.55 | +0.3 sd | 2.50 | 0.56 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.