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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.67 s | +0.3 sd | 3.92 s | 0.82 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.68 | 0.57 | +1.0 sd | 1.27 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.49 | 0.38 | -1.0 sd | 0.00 | 1.13 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 11.3% | 6.2% | +1.7 sd | 37.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 9.5 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.7 | 8.6 | +0.0 sd | 37.1 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.9 sd | 0.0 | 1.8 | |
| Utility on deathValue of the grenades still held at death. | $311 | $273 | -0.4 sd | $100 | $536 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.8 sd | 0.18 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.61 | 1.45 | +0.3 sd | 2.65 | 0.53 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.