Calvo Amargurado
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 43 | – | -0.6 sd vs Premier 15,000-19,999 | 50 | 36 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 58 | – | +0.6 sd vs Premier 15,000-19,999 | 62 | 53 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.91 | 1.14 | 88th percentilePremier 15,000-19,999 averages 1.60 | 2.08 | 1.73 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.73 | 0.87 | 40th percentilePremier 15,000-19,999 averages 0.76 | 0.85 | 0.62 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.4s | 61st percentilePremier 15,000-19,999 averages 1.8s | 3.1s | 2.3s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.85 | 0.55 | 27th percentilePremier 15,000-19,999 averages 0.21 | 0.46 | 1.24 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.08 | 9.09 | 46th percentilePremier 15,000-19,999 averages 27.00 | 8.75 | 7.40 | |
| Flash kill rateShare of flashbangs that led to a kill. | 16.3% | – | no average to compare with yet | 23.1% | 9.5% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 3 | – | no average to compare with yet | 3 | 2 | |
| Utility thrownGrenades thrown over the match. | 51 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 17 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 12 | – | no average to compare with yet | 13 | 11 | |
| Teammates flashedTeammate blinds over the match. | 16 | – | no average to compare with yet | 6 | 26 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 32.0s | – | no average to compare with yet | 34.4s | 29.5s | |
| HEs thrownHE grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 55 | – | no average to compare with yet | 74 | 35 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 17 | – | no average to compare with yet | 33 | 1 | |
| Smokes thrownSmoke grenades thrown over the match. | 16 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 25 | – | no average to compare with yet | 20 | 29 | |
| Unused utility per deathGrenades still held per death. | 1.23 | – | no average to compare with yet | 1.21 | 1.25 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Brazil14-year-old accountCreated Dec 25, 2012