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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.81 s | 2.77 s | +0.2 sd | 5.14 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.60 | +0.6 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.31 | 0.38 | +0.7 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 11.5% | 7.5% | +1.3 sd | 150.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.2 | 9.2 | neither direction is better | β | β | |
| HE damageDamage to enemies per HE grenade. | 11.4 | 9.0 | +1.0 sd | 40.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.0 | 0.4 | +1.0 sd | 0.0 | 0.3 | |
| Utility on deathValue of the grenades still held at death. | $218 | $274 | +0.7 sd | $31 | $467 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.02 | -0.4 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.45 | 1.57 | -0.3 sd | 2.69 | 0.50 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.