No significant anomalies1 outlier factorHigh confidence · 1098 matches
Mechanics
98
Account
100
Friends
—
Consistency
100
RatingThe round-win probability moved per round, in percentage points, averaged by csdetect over the window's matches. 0 is an even contribution. Leetify's own profile figure can differ.−0.25
+0.48LEETIFY · Δ VS PREV 30
K/DKills over deaths.−0.04
1.03LEETIFY · Δ VS PREV 30
ADRDamage per round, capped at what each victim had left.−0.8
90.2LEETIFY · Δ VS PREV 30
HS killsShare of kills that were headshots.+5.9
54.6%LEETIFY · Δ VS PREV 30
AccuracyHits over every bullet fired, shotguns, knives and grenades aside.−1.5
18.4%LEETIFY · Δ VS PREV 30
Clutch impactLeetify's rating points from clutch rounds.
+12.05LEETIFY PROFILE
Opening impactLeetify's rating points from opening duels.
−0.50LEETIFY PROFILE
Rating per match
last 30 · LEETIFY
+0.48average
Best +9.72Worst −8.08Positive in 14 / 30
5-match averagePremierFACEIT
+10+50−5−10
Shortcut
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Vanity name
steamcommunity.no/id/vanity/
steamcommunity.no/id/vanity/
SteamID64
steamcommunity.no/profiles/7656119…/
steamcommunity.no/profiles/7656119…/
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Ratings vs all Leetify players
0–100 · what each one is made of
AimAim, computed by csdetect from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition. Leetify's own figure can differ.– / 30d
76.1med 76
Accuracy (enemy spotted)Hits over shots fired while an enemy was in sight.31.4%
Headshot accuracyShare of hits that landed on the head, AWP shots aside.21.6%
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second.496 ms
Crosshair placementHow far the crosshair travelled from seeing an enemy to the first hit on them.8.0°
PositioningPositioning, computed by csdetect from trades and opening duels on Leetify's published definition. Leetify's own figure can differ.– / 30d
61.9med 59
Trade killsShare of attempted trades that killed the killer within four seconds.42.2%
Traded deathsShare of deaths a teammate tried to trade that were traded within four seconds.45.6%
T opening duels wonShare of opening duels won on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.46.0%
UtilityUtility, computed by csdetect from flashes, HE damage, utility thrown and unused utility on Leetify's published definition. Leetify reads a few figures it does not publish, so its own figure can sit a few points off.– / 30d
68.3med 53
Flash blind durationPer flash that blinded an enemy, the longest blind it caused.2.77 s
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average.0.67
Damage to enemies per HE
Maps
last 30 · LEETIFY
Map
Matches
W–L
Win rate
Rating
K/D
ADR
DSTDust II
30
9–4
69%
+0.35
1.03
89.6
Work on this next
vs top 30% · all
Trade chances per roundTeammate deaths per round the player was close enough to trade. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+8.7 Positioning
0.180.32
Accuracy (enemy spotted)Hits over shots fired while an enemy was in sight. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+6.9 Aim
31.4%37.4%
Proper counter-strafingRifle shots at a spotted enemy fired below 34% of the weapon's running speed. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+4.6 Aim
75.0%82.8%
By side
last 30 · LEETIFY
CTT
−0.14Rating+1.17
51.4%Opening duels won46.0%
69.3%Opening aggression68.6%
Multi-kills
last 30 · rounds
852K
303K
74K
05K
Personal records
last 100 matches
Most killsDust II · 19 Oct 202627
Best ratingDust II · 12 Oct 2026+13.77
Highest ADRDust II · 23 Oct 2026144
Longest win streakPremier · ended 28 Oct 20264
Most 4K+ rounds in a matchDust II · 20 Oct 20262
CT opening duels wonShare of opening duels won on CT. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.51.4%