Warlock
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.2 sd vs Premier 15,000-19,999 | 67 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 61 | – | +0.9 sd vs Premier 15,000-19,999 | 71 | 49 | |
| Utility per roundGrenades thrown per round, all four kinds. | 2.04 | 1.15 | 91st percentilePremier 15,000-19,999 averages 1.60 | 2.39 | 1.56 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.04 | 0.87 | 62nd percentilePremier 15,000-19,999 averages 0.76 | 2.00 | 0.45 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.4s | 49th percentilePremier 15,000-19,999 averages 1.8s | 3.3s | 1.2s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.41 | 0.55 | 62nd percentilePremier 15,000-19,999 averages 0.21 | 0.10 | 1.08 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 6.34 | 9.12 | 39th percentilePremier 15,000-19,999 averages 27.00 | 22.50 | 0.60 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.3% | – | no average to compare with yet | 42.9% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 3 | 0 | |
| Utility thrownGrenades thrown over the match. | 42 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 11 | – | no average to compare with yet | 19 | 5 | |
| Teammates flashedTeammate blinds over the match. | 5 | – | no average to compare with yet | 1 | 13 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 27.5s | – | no average to compare with yet | 43.6s | 5.8s | |
| HEs thrownHE grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 58 | – | no average to compare with yet | 180 | 6 | |
| HE team damageTotal HE damage to teammates. | 6 | – | no average to compare with yet | 0 | 55 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.51 | – | no average to compare with yet | 0.00 | 4.58 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 20 | – | no average to compare with yet | 45 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 11 | – | no average to compare with yet | 2 | 15 | |
| Unused utility per deathGrenades still held per death. | 0.78 | – | no average to compare with yet | 0.14 | 1.67 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.