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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.83 s | 2.77 s | +0.2 sd | 3.98 s | 0.88 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.92 | 0.60 | +3.1 sd | 1.75 | 0.25 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.38 | +0.6 sd | 0.00 | 1.40 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 11.0% | 7.5% | +1.1 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.0 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.0 | 9.0 | -0.8 sd | 39.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.4 | -0.1 sd | 0.0 | 4.8 | |
| Utility on deathValue of the grenades still held at death. | $254 | $274 | +0.3 sd | $82 | $664 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.02 | +1.5 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.59 | 1.57 | +0.1 sd | 2.04 | 0.93 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.