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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.81 s | 2.73 s | +0.2 sd | 5.11 s | 1.04 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.44 | 0.58 | -1.3 sd | 1.20 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.34 | 0.37 | +0.3 sd | 0.00 | 1.50 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 2.6% | 6.8% | -1.4 sd | 16.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 9.9 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 7.5 | 9.1 | -0.6 sd | 39.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.6 sd | 0.0 | 2.7 | |
| Unused utility on deathValue of the grenades still held at death. | $238 | $273 | +0.4 sd | $100 | $483 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.2 sd | 0.11 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.52 | 1.55 | -0.1 sd | 2.27 | 0.23 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.