Evogue
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.87 s | 2.73 s | +0.4 sd | 4.32 s | 1.71 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.74 | 0.58 | +1.4 sd | 1.42 | 0.17 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.37 | +0.6 sd | 0.00 | 0.75 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 3.6% | 6.8% | -1.1 sd | 16.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.6 | 9.1 | +1.1 sd | 32.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.7 sd | 0.0 | 2.3 | |
| Utility on deathValue of the grenades still held at death. | $180 | $273 | +1.0 sd | $20 | $338 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.4 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.00 | 1.55 | +1.0 sd | 2.91 | 0.80 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.