Duty
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 41 | – | -0.8 sd vs Premier 10,000-14,999 | 44 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 29 | – | -1.8 sd vs Premier 10,000-14,999 | 35 | 23 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.53 | 1.15 | 18th percentilePremier 10,000-14,999 averages 1.40 | 0.79 | 0.27 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.25 | 0.87 | 12th percentilePremier 10,000-14,999 averages 0.69 | 0.50 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.3s | 2.4s | 10th percentilePremier 10,000-14,999 averages 1.7s | 1.3s | 1.3s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.63 | 0.55 | 44th percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 1.25 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 3.60 | 9.09 | 29th percentilePremier 10,000-14,999 averages 24.00 | 3.60 | 3.60 | |
| Flash kill rateShare of flashbangs that led to a kill. | 12.5% | – | no average to compare with yet | 25.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 1 | – | no average to compare with yet | 2 | 0 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 0 | 5 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 1.3s | – | no average to compare with yet | 2.6s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 9 | – | no average to compare with yet | 18 | 0 | |
| HE team damageTotal HE damage to teammates. | 11 | – | no average to compare with yet | 0 | 21 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 4.20 | – | no average to compare with yet | 4.20 | 4.20 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 9 | – | no average to compare with yet | 3 | 14 | |
| Unused utility per deathGrenades still held per death. | 0.71 | – | no average to compare with yet | 0.25 | 1.17 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.