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valle
Legitimacy 92 of 100: No significant anomalies
Rating+0.33LEETIFY+1.31 vs prev 30
K/D1.00LEETIFY+0.16 vs prev 30
ADR73.9LEETIFY+5.7 vs prev 30
Headshot kills50.3%LEETIFY−4.4 vs prev 30
Accuracy18.6%LEETIFY+0.1 vs prev 30
Clutch impact+13.6LEETIFY
Opening impact−0.5LEETIFY
Ratings vs all
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100+1.7 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100−2.7 / 30d
CT opening aggressionHow often the player took and won the round's first duel on CT. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+5.8 Positioning
32.4%53.9%
Headshot accuracyShare of hits that landed on the head, AWP shots aside. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+5.5 Aim
17.1%22.4%
Trade killsShare of attempted trades that killed the killer within four seconds. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+4.3 Positioning