Obscurity
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.13 s | 2.77 s | +1.3 sd | 4.45 s | 2.46 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.72 | 0.60 | +1.2 sd | 1.23 | 0.21 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.38 | 0.38 | +0.0 sd | 0.00 | 1.13 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 17.8% | 7.5% | +3.3 sd | 45.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.2 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 14.3 | 9.0 | +2.2 sd | 28.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.1 sd | 0.0 | 4.3 | |
| Utility on deathValue of the grenades still held at death. | $165 | $274 | +1.4 sd | $25 | $500 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.02 | +2.2 sd | 0.18 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.06 | 1.57 | +1.2 sd | 3.44 | 0.69 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.