Ninja
Loading public stats and inventory
Loading public stats and inventory

Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.98 s | 2.69 s | +0.8 sd | 4.33 s | 1.41 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.58 | 0.56 | +0.2 sd | 1.07 | 0.18 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.50 | 0.37 | -1.2 sd | 0.15 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 13.4% | 5.8% | +2.8 sd | 42.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.9 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.6 | 8.7 | -0.0 sd | 21.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.4 sd | 0.0 | 6.2 | |
| Utility on deathValue of the grenades still held at death. | $204 | $272 | +0.7 sd | $88 | $473 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.1 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.14 | 1.45 | +1.5 sd | 3.24 | 1.31 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.