winter arc day 21
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.91 s | 2.77 s | +0.5 sd | 5.02 s | 1.13 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.72 | 0.60 | +1.2 sd | 3.00 | 0.20 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.52 | 0.38 | -1.4 sd | 0.00 | 1.40 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 10.2% | 7.5% | +0.8 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 12.2 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.0 | 9.0 | -0.8 sd | 16.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.9 | 0.4 | -1.4 sd | 0.0 | 18.5 | |
| Utility on deathValue of the grenades still held at death. | $218 | $274 | +0.7 sd | $73 | $486 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.02 | +1.4 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.94 | 1.57 | +0.9 sd | 2.78 | 0.81 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.