s a M O s a
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.72 s | 2.73 s | -0.0 sd | 3.71 s | 1.53 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.53 | 0.58 | -0.5 sd | 1.50 | 0.17 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.54 | 0.37 | -1.6 sd | 0.09 | 1.40 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.8% | 6.8% | +0.7 sd | 37.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.8 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 10.1 | 9.1 | +0.4 sd | 25.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.4 | +0.0 sd | 0.0 | 5.7 | |
| Utility on deathValue of the grenades still held at death. | $292 | $273 | -0.2 sd | $63 | $530 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.7 sd | 0.15 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.80 | 1.55 | +0.5 sd | 2.60 | 1.20 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.