TaaZ
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 38 | – | -1.0 sd vs Premier 20,000-24,999 | 38 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 36 | – | -1.2 sd vs Premier 20,000-24,999 | 36 | 36 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.22 | 1.16 | 54th percentilePremier 20,000-24,999 averages 1.80 | 1.22 | 1.22 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.91 | 0.88 | 52nd percentilePremier 20,000-24,999 averages 0.83 | 0.91 | 0.91 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.2s | 2.4s | 79th percentilePremier 20,000-24,999 averages 1.9s | 3.2s | 3.2s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 1.45 | 0.57 | 4th percentilePremier 20,000-24,999 averages 0.18 | 1.45 | 1.45 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 22.00 | 8.88 | 92nd percentilePremier 20,000-24,999 averages 30.00 | 22.00 | 22.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 18.2% | – | no average to compare with yet | 18.2% | 18.2% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 2 | – | no average to compare with yet | 2 | 2 | |
| Utility thrownGrenades thrown over the match. | 22 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 10 | – | no average to compare with yet | 10 | 10 | |
| Teammates flashedTeammate blinds over the match. | 16 | – | no average to compare with yet | 16 | 16 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 31.6s | – | no average to compare with yet | 31.6s | 31.6s | |
| HEs thrownHE grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 110 | – | no average to compare with yet | 110 | 110 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 18 | – | no average to compare with yet | 18 | 18 | |
| Unused utility per deathGrenades still held per death. | 2.25 | – | no average to compare with yet | 2.25 | 2.25 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Guatemala12-year-old accountCreated Dec 3, 2014