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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.93 s | 2.69 s | +0.7 sd | 4.02 s | 2.03 s | |
| Enemies per flash |
| 0.64 |
| 0.56 |
+0.7 sd |
| 1.14 |
| 0.13 |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.29 | 0.37 | +0.7 sd | 0.00 | 0.79 |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.1% | 5.8% | -1.4 sd | 18.8% | 0.0% |
| Flashes per matchFlashbangs thrown per match. | 13.6 | 8.4 | neither direction is better | – | – |
| HE damageDamage to enemies per HE grenade. | 6.8 | 8.7 | -0.8 sd | 24.7 | 0.0 |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.8 | 0.4 | -1.2 sd | 0.0 | 6.6 |
| Utility on deathValue of the grenades still held at death. | $75 | $272 | +2.2 sd | $0 | $344 |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.5 sd | 0.09 | 0.00 |
| Utility per roundGrenades of every kind thrown per round. | 2.32 | 1.45 | +1.8 sd | 3.53 | 1.18 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.