Bop
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.15 s | 2.67 s | -1.4 sd | 5.01 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.80 | 0.57 | +2.0 sd | 2.50 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.38 | +0.6 sd | 0.00 | 1.50 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 17.4% | 6.2% | +3.6 sd | 200.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 2.9 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.6 | 8.6 | +1.2 sd | 73.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.6 | 0.4 | -0.4 sd | 0.0 | 9.6 | |
| Utility on deathValue of the grenades still held at death. | $382 | $273 | -1.2 sd | $188 | $788 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.4 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.05 | 1.45 | -0.8 sd | 1.86 | 0.57 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.