scappa
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.31 s | 2.77 s | -1.6 sd | 4.05 s | 0.00 s | |
| Enemies per flash |
| 0.55 |
| 0.60 |
-0.6 sd |
| 1.43 |
| 0.00 |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.57 | 0.38 | -1.9 sd | 0.00 | 1.50 |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.4% | 7.5% | -1.0 sd | 33.3% | 0.0% |
| Flashes per matchFlashbangs thrown per match. | 8.9 | 9.2 | neither direction is better | – | – |
| HE damageDamage to enemies per HE grenade. | 7.6 | 9.0 | -0.6 sd | 15.5 | 0.0 |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.3 sd | 0.0 | 4.2 |
| Utility on deathValue of the grenades still held at death. | $301 | $274 | -0.4 sd | $150 | $579 |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.02 | +0.0 sd | 0.07 | 0.00 |
| Utility per roundGrenades of every kind thrown per round. | 1.71 | 1.57 | +0.3 sd | 2.50 | 1.08 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.