csdetect
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csdetect

Stats and a legitimacy score for every CS2 player. It flags statistical outliers for human judgment and never claims certainty. Free, no sign-in needed.

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© 2026 csdetect · Made by unsmooth and vrlsNot affiliated with Valve or FACEIT.
OverviewAimPositioningUtilityMapsRecords
last 30 matches · Premier + FACEIT · Wingman aside
RatingThe round-win probability moved per round, in percentage points, averaged by csdetect over the window's matches. 0 is an even contribution. Leetify's own profile figure can differ.+0.82
+1.90LEETIFY · Δ VS PREV 30
K/DKills over deaths.−0.11
1.07LEETIFY · Δ VS PREV 30
ADRDamage per round, capped at what each victim had left.−5.8
84.5LEETIFY · Δ VS PREV 30
HS killsShare of kills that were headshots.+4.0
63.3%LEETIFY · Δ VS PREV 30
AccuracyHits over every bullet fired, shotguns, knives and grenades aside.+2.1
21.6%LEETIFY · Δ VS PREV 30
Clutch impactLeetify's rating points from clutch rounds.
+16.85LEETIFY PROFILE
Opening impactLeetify's rating points from opening duels.
+1.57LEETIFY PROFILE

Rating per match

last 30 · LEETIFY
+1.90average
Best +17.02Worst −9.19Positive in 19 / 30
5-match averagePremierFACEIT
+20+100−10
Shortcut

Already on a Steam profile? Replace .com with .no in the address bar and press Enter. The same player opens here.

Vanity name
steamcommunity.no/id/vanity/
steamcommunity.no/id/vanity/
SteamID64
steamcommunity.no/profiles/7656119…/
steamcommunity.no/profiles/7656119…/
MIR
NUK
DST
ANC
ANU
MIR
MIR
NUK
DST
MIR
DST
ANC
INF
DST
CAC
MIR
DST
DST
NUK
MIR
CAC
MIR
DST
MIR
MIR
MIR
NUK
ANC
DST
MIR

Ratings vs Premier 15,000-19,999

0–100 · what each one is made of
AimAim, computed by csdetect from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition. Leetify's own figure can differ.+1.7 / 30d
87.1med 75
Accuracy (enemy spotted)Hits over shots fired while an enemy was in sight.36.7%
Headshot accuracyShare of hits that landed on the head, AWP shots aside.31.5%
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second.534 ms
Crosshair placementHow far the crosshair travelled from seeing an enemy to the first hit on them.8.4°
LEETIFYAll aim stats →
PositioningPositioning, computed by csdetect from trades and opening duels on Leetify's published definition. Leetify's own figure can differ.– / 30d
47.7med 59
Trade killsShare of attempted trades that killed the killer within four seconds.43.8%
Traded deathsShare of deaths a teammate tried to trade that were traded within four seconds.47.6%
T opening duels wonShare of opening duels won on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.44.8%
UtilityUtility, computed by csdetect from flashes, HE damage, utility thrown and unused utility on Leetify's published definition. Leetify reads a few figures it does not publish, so its own figure can sit a few points off.+3.3 / 30d
55.6med 53
Flash blind durationPer flash that blinded an enemy, the longest blind it caused.2.65 s
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average.0.72
Damage to enemies per HE

Maps

last 30 · LEETIFY
MapMatchesW–LWin rateRatingK/DADR
MIRMirage111–420%+1.190.9686.4
DSTDust II82–0100%+2.051.0576.5
NUKNuke41–150%−0.550.8676.5
ANCAncient31–0100%+2.931.5082.5
CACCache20–10%+2.771.1992.4
ANUAnubis10–0–+3.671.3860.1
INFInferno10–0–+9.572.43115.2

Work on this next

vs top 30% · 15,000-19,999
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+10.7 Utility
0.881.71
Trade chances per roundTeammate deaths per round the player was close enough to trade. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+6.5 Positioning
0.210.30
CT opening aggressionHow often the player took and won the round's first duel on CT. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+5.5 Positioning
34.7%55.1%

By side

last 30 · LEETIFY
CTT
+2.55Rating+1.26
52.1%Opening duels won44.8%
34.7%Opening aggression37.5%

Multi-kills

last 30 · rounds
81
2K
19
3K
6
4K
2
5K

Personal records

last 98 matches
Most killsMirage · 24 Mar 202633
Best ratingMirage · 19 Feb 2026+19.46
Highest ADRMirage · 14 Jul 2026151
Longest win streakPremier · ended 19 Oct 20262
Most 4K+ rounds in a matchDust II · 6 Apr 20262
CT opening duels wonShare of opening duels won on CT. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count.52.1%
LEETIFYAll positioning stats →
Damage to enemies per HE grenade.
13.0
Unused utility on deathValue of the grenades still held at death.$360
LEETIFYAll utility stats →