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4mused
Legitimacy 100 of 100: No significant anomalies
Rating+1.30LEETIFY−2.29 vs prev 30
K/D1.14LEETIFY−0.19 vs prev 30
ADR92.8LEETIFY−11.4 vs prev 30
Headshot kills50.9%LEETIFY−1.5 vs prev 30
Accuracy17.5%LEETIFY−1.8 vs prev 30
Clutch impact+4.9LEETIFY
Opening impact+1.4LEETIFY
Ratings vs 15,000-19,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–1000.0 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–1000.0 / 30d
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+11.6 Aim
675 ms548 ms
Accuracy (enemy spotted)Hits over shots fired while an enemy was in sight. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+9.5 Aim
30.9%37.2%
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+8.2 Utility