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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.86 s | 2.73 s | +0.4 sd | 4.19 s | 1.82 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.59 | 0.58 | +0.1 sd | 1.07 | 0.19 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.44 | 0.37 | -0.7 sd | 0.08 | 0.71 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 10.3% | 6.8% | +1.2 sd | 28.6% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.9 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 5.9 | 9.1 | -1.3 sd | 26.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.0 | 0.4 | -1.9 sd | 0.0 | 10.6 | |
| Unused utility on deathValue of the grenades still held at death. | $219 | $273 | +0.6 sd | $53 | $412 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.7 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.03 | 1.55 | +1.0 sd | 2.76 | 1.29 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.