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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.73 s | 2.69 s | +0.1 sd | 3.51 s | 1.38 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.56 | +0.9 sd | 1.29 | 0.20 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.40 | 0.37 | -0.3 sd | 0.00 | 1.33 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 7.7% | 5.8% | +0.7 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 9.6 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 14.5 | 8.7 | +2.3 sd | 41.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.9 sd | 0.0 | 1.2 | |
| Utility on deathValue of the grenades still held at death. | $347 | $272 | -0.8 sd | $100 | $524 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.4 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.61 | 1.45 | +0.3 sd | 2.93 | 0.93 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.