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shef1r
Legitimacy 98 of 100: No significant anomalies
Rating+5.03LEETIFY−3.12 vs prev 30
K/D1.42LEETIFY−0.30 vs prev 30
ADR106.8LEETIFY−15.4 vs prev 30
Headshot kills55.4%LEETIFY+2.4 vs prev 30
Accuracy19.3%LEETIFY−3.7 vs prev 30
Clutch impact+14.3LEETIFY
Opening impact+6.3LEETIFY
Ratings vs 15,000-19,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–1000.0 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100−0.4 / 30d
T opening aggressionHow often the player took and won the round's first duel on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+6.4 Positioning
26.8%55.0%
Accuracy (enemy spotted)Hits over shots fired while an enemy was in sight. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+2.2 Aim
34.6%37.2%
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+1.9 Utility