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SpauRRRRR
Legitimacy 91 of 100: No significant anomalies
Rating+3.36LEETIFY+1.28 vs prev 30
K/D1.32LEETIFY+0.20 vs prev 30
ADR80.9LEETIFY−1.0 vs prev 30
Headshot kills47.7%LEETIFY+0.6 vs prev 30
Accuracy18.1%LEETIFY+0.1 vs prev 30
Clutch impact+13.1LEETIFY
Opening impact+4.4LEETIFY
Ratings vs 20,000-24,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100– / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100– / 30d
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+7.3 Utility
1.241.79
T opening aggressionHow often the player took and won the round's first duel on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+6.6 Positioning
31.0%55.9%
Trade chances per roundTeammate deaths per round the player was close enough to trade. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+5.4 Positioning
0.240.32
LEETIFY
Multi-kills
last 30 · rounds · LEETIFY
902K
253K
54K
25K
Personal records
last 100 · LEETIFY
Most killsNuke · Oct 24, 202639
Best ratingInferno · Nov 1, 2026+17.34
Highest ADRInferno · Nov 1, 2026139.4
Longest win streakPremier · ended Nov 10, 2026 · last 16 listed6