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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.09 s | 2.77 s | +1.2 sd | 4.27 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.82 | 0.60 | +2.1 sd | 1.60 | 0.20 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.28 | 0.38 | +1.0 sd | 0.00 | 0.75 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.4% | 7.5% | +0.3 sd | 35.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.3 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.9 | 9.0 | -0.5 sd | 32.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.1 sd | 0.0 | 3.0 | |
| Utility on deathValue of the grenades still held at death. | $231 | $274 | +0.6 sd | $33 | $660 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.02 | +1.4 sd | 0.19 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.77 | 1.57 | +0.5 sd | 3.06 | 0.17 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.