| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.72 s | 2.69 s | +0.1 sd | 4.25 s | 1.52 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.62 | 0.56 | +0.5 sd | 1.27 | 0.14 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.34 | 0.37 | +0.2 sd | 0.00 | 0.80 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.4% | 5.8% | -0.5 sd | 20.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.7 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 10.7 | 8.7 | +0.8 sd | 42.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.1 sd | 0.0 | 4.0 | |
| Utility on deathValue of the grenades still held at death. | $281 | $272 | -0.1 sd | $86 | $571 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.5 sd | 0.20 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.01 | 1.45 | +1.2 sd | 3.24 | 1.18 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.