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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 3.14 s | 2.77 s | +1.3 sd | 4.94 s | 1.91 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.64 | 0.60 | +0.3 sd | 1.00 | 0.20 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.47 | 0.38 | -0.9 sd | 0.00 | 1.14 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 13.5% | 7.5% | +1.9 sd | 57.1% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.9 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 8.1 | 9.0 | -0.4 sd | 44.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -1.0 sd | 0.0 | 4.8 | |
| Unused utility on deathValue of the grenades still held at death. | $292 | $274 | -0.2 sd | $38 | $540 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.02 | +2.3 sd | 0.20 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.69 | 1.57 | +0.3 sd | 2.78 | 0.94 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.