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vs top 30% · 20,000-24,999Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+5.4 Utility
1.7%8.5%
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+3.8 Utility
0.480.64
Traded deathsShare of deaths a teammate tried to trade that were traded within four seconds. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+3.2 Positioning
44.0%54.1%
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