Slim Shady
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2 analysed
48% win rate · 113 matches
The mark is 1.00, an even match.
At Premier 10,000-14,99953
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 8.8% | 26.0% | 22nd → 70th percentile | +10positioning |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Dust II | 4 | 2–2 | 50% | – | 1.83 | 110.6 |
Cache | 3 | 1–2 | 33% | 2.36 | 2.13 | 131.8 |
Mirage | 3 | 1–2 | 33% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
AnubisPremier | W13–9 | 20 / 14 / 7 | 114 | 30% | 1.47 | – | Analysed | 3d ago | |
CachePremier | L11–13 | 38 / 14 / 6 | 191 | 32% | 2.36 | – | Analysed | 4d ago | |
AncientPremier | W13–5 | 17 / 8 / 3 | 88 | 12% | 1.37Leetify | – | In queue#1321~756 min | 13d ago | |
MiragePremier | L0–5 | 1 / 4 / 0 | 33 | 0% | -5.17Leetify | – | In queue#1323~757 min | 13d ago | |
Dust IIPremier | W13–4 | 16 / 7 / 4 | 105 | 38% | 0.80Leetify | – | In queue#1326~759 min | 13d ago | |
Dust IIPremier | L9–13 | 31 / 16 / 6 | 146 | 29% | 9.19Leetify | – | In queue#1793~1026 min | 20d ago | |
InfernoPremier | W13–4 | 23 / 7 / 5 | 137 | 52% | 15.30Leetify | – | In queue#1799~1030 min | 20d ago | |
Dust IIPremier | W13–3 | 18 / 11 / 7 | 145 | 50% | 5.09Leetify | – | In queue#1800~1030 min | 20d ago | |
MiragePremier | W13–10 | 33 / 17 / 10 | 150 | 27% | 7.07Leetify | – | In queue#1802~1031 min | 20d ago | |
MiragePremier | L9–13 | 23 / 18 / 4 | 117 | 43% | 1.76Leetify | – | In queue#1971~1128 min | 24d ago | |
CachePremier | W13–5 | 22 / 10 / 6 | 120 | 41% | 9.42Leetify | – | In queue#1975~1130 min | 24d ago | |
InfernoPremier | L2–13 | 8 / 15 / 9 | 108 | 25% | -4.82Leetify | – | Too old | 33d ago | |
CachePremier | L7–13 | 4 / 6 / 0 | 84 | 100% | -1.55Leetify | – | Too old | 47d ago | |
Dust IIPremier | L0–3 | 1 / 2 / 0 | 47 | 0% | -0.46Leetify | – | Too old | 47d ago | |
TrainPremier | W13–7 | 31 / 11 / 8 | 167 | 52% | 16.18Leetify | – | Too old | 47d ago | |
| UnknownFACEIT | L– | – | – | – | – | – | Add demo | 48d ago | |
| UnknownFACEIT | W– | – | – | – | – | – | Add demo | 48d ago | |
| UnknownFACEIT | L– | – | – | – | – | – | Add demo | 48d ago | |
| UnknownFACEIT | W– | – | – | – | – | – | Add demo | 48d ago | |
| UnknownFACEIT | W– | – | – | – | – | – | Add demo | 48d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 10,000-14,99952
At Premier 10,000-14,99957
| 10.8% |
| 22.0% |
| 25th → 70th percentile |
| +8aim |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 709 ms | 489 ms | 38th → 70th percentile | +7aim |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray.Aim | 21.7% | 28.3% | 44th → 70th percentile | +4aim |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Aim | 81.9% | 87.1% | 52nd → 70th percentile | +3aim |
| Blind time per enemyHow long each flashed enemy stayed blind, on average.Utility | 2.0s | 2.9s | 32nd → 70th percentile | +2utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| – |
| 1.46 |
| 100.0 |
Inferno | 2 | 1–1 | 50% | – | 1.41 | 122.7 |
Ancient | 1 | 1–0 | 100% | – | 2.13 | 87.6 |
Anubis | 1 | 1–0 | 100% | 1.47 | 1.43 | 114.2 |
Train | 1 | 1–0 | 100% | – | 2.82 | 166.9 |