Tom :))
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.58 s | 2.77 s | -0.7 sd | 4.27 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.73 | 0.60 | +1.3 sd | 1.67 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.56 | 0.38 | -1.8 sd | 0.00 | 2.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 7.2% | 7.5% | -0.1 sd | 40.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.1 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 8.3 | 9.0 | -0.3 sd | 31.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 4.0 | |
| Unused utility on deathValue of the grenades still held at death. | $233 | $274 | +0.5 sd | $21 | $560 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.02 | +0.7 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.55 | 1.57 | -0.0 sd | 2.25 | 0.90 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.