Swidquard
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 44 | – | -0.5 sd vs Premier 15,000-19,999 | 67 | 12 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 25 | – | -2.1 sd vs Premier 15,000-19,999 | 66 | 5 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.67 | 1.17 | 23rd percentilePremier 15,000-19,999 averages 1.60 | 2.08 | 0.00 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.30 | 0.88 | 79th percentilePremier 15,000-19,999 averages 0.76 | 3.00 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.5s | 63rd percentilePremier 15,000-19,999 averages 1.8s | 4.3s | 1.5s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.71 | 0.55 | 37th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 2.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 19.66 | 9.08 | 85th percentilePremier 15,000-19,999 averages 27.00 | 52.70 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 3.6% | – | no average to compare with yet | 50.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 3 | – | no average to compare with yet | 20 | 0 | |
| Teammates flashedTeammate blinds over the match. | 2 | – | no average to compare with yet | 0 | 26 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 8.8s | – | no average to compare with yet | 69.6s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 99 | – | no average to compare with yet | 527 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 16 | – | no average to compare with yet | 64 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 13 | – | no average to compare with yet | 0 | 35 | |
| Unused utility per deathGrenades still held per death. | 1.76 | – | no average to compare with yet | 0.00 | 3.33 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.