//////////
Loading public stats and inventory
Loading public stats and inventory

| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.54 s | 2.73 s | -0.6 sd | 4.33 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.72 | 0.58 | +1.2 sd | 2.47 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.57 | 0.37 | -1.9 sd | 0.00 | 2.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 9.7% | 6.8% | +1.0 sd | 40.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 7.7 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 5.1 | 9.1 | -1.7 sd | 23.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -0.8 sd | 0.0 | 6.2 | |
| Unused utility on deathValue of the grenades still held at death. | $284 | $273 | -0.1 sd | $44 | $577 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.2 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.49 | 1.55 | -0.1 sd | 2.61 | 0.75 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.