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vs top 30% · 20,000-24,999Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+3.3 Utility
0.500.64
Traded deathsShare of deaths a teammate tried to trade that were traded within four seconds. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+3.1 Positioning
42.7%54.1%
Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+2.9 Utility
0.540.32
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