player 1
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 47 | – | -0.3 sd vs Premier 25,000+ | 55 | 40 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 48 | – | -0.1 sd vs Premier 25,000+ | 59 | 33 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.85 | 1.15 | 85th percentilePremier 25,000+ averages 2.00 | 2.39 | 1.29 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.04 | 0.87 | 63rd percentilePremier 25,000+ averages 0.90 | 1.67 | 0.76 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.0s | 2.4s | 71st percentilePremier 25,000+ averages 2.0s | 3.8s | 2.4s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.27 | 0.55 | 72nd percentilePremier 25,000+ averages 0.15 | 0.00 | 0.60 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 12.31 | 9.09 | 62nd percentilePremier 25,000+ averages 33.00 | 20.13 | 6.89 | |
| Flash kill rateShare of flashbangs that led to a kill. | 1.1% | – | no average to compare with yet | 7.7% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 42 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 9 | – | no average to compare with yet | 14 | 1 | |
| Teammates flashedTeammate blinds over the match. | 4 | – | no average to compare with yet | 0 | 9 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 26.1s | – | no average to compare with yet | 45.0s | 3.8s | |
| HEs thrownHE grenades thrown over the match. | 14 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 162 | – | no average to compare with yet | 235 | 62 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 7 | – | no average to compare with yet | 26 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 14 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 9 | – | no average to compare with yet | 2 | 15 | |
| Unused utility per deathGrenades still held per death. | 0.53 | – | no average to compare with yet | 0.13 | 0.75 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.