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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.81 s | 2.73 s | +0.3 sd | 3.88 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.58 | +0.7 sd | 1.67 | 0.21 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.45 | 0.37 | -0.7 sd | 0.11 | 0.73 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 13.3% | 6.8% | +2.2 sd | 46.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.2 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 9.3 | 9.1 | +0.1 sd | 28.4 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.3 sd | 0.0 | 3.6 | |
| Unused utility on deathValue of the grenades still held at death. | $228 | $273 | +0.5 sd | $0 | $494 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.6 sd | 0.20 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.92 | 1.55 | +0.8 sd | 2.74 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.