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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.63 s | 2.77 s | -0.5 sd | 3.88 s | 1.15 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.56 | 0.60 | -0.4 sd | 1.50 | 0.10 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.26 | 0.38 | +1.2 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 11.2% | 7.5% | +1.2 sd | 75.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.3 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 11.0 | 9.0 | +0.8 sd | 30.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.4 | +0.1 sd | 0.0 | 4.0 | |
| Unused utility on deathValue of the grenades still held at death. | $254 | $274 | +0.3 sd | $92 | $563 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.02 | +0.7 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.93 | 1.57 | +0.9 sd | 3.38 | 0.94 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.