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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.88 s | 2.55 s | +0.7 sd | 4.18 s | 0.65 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.62 | 0.54 | +0.7 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.23 | 0.37 | +1.2 sd | 0.00 | 0.73 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 5.4% | 5.2% | +0.1 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.3 | 7.1 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 13.5 | 8.4 | +1.9 sd | 32.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.5 | +0.9 sd | 0.0 | 1.4 | |
| Utility on deathValue of the grenades still held at death. | $294 | $278 | -0.2 sd | $0 | $650 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.6 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.10 | 1.30 | +1.6 sd | 2.87 | 1.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.