BaboonDih
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.81 s | 2.48 s | +0.6 sd | 4.58 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.60 | 0.51 | +0.8 sd | 1.25 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.53 | 0.39 | -1.0 sd | 0.00 | 2.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 9.9% | 4.8% | +2.3 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 5.6 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.2 | 8.1 | +1.3 sd | 35.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.5 | -0.5 sd | 0.0 | 10.3 | |
| Utility on deathValue of the grenades still held at death. | $500 | $268 | -2.2 sd | $189 | $950 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -0.5 sd | 0.07 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.91 | 1.20 | -0.6 sd | 1.52 | 0.47 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.