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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.40 s | 2.69 s | -0.8 sd | 5.00 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.56 | +0.9 sd | 3.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.35 | 0.37 | +0.2 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.4% | 5.8% | -0.1 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 4.0 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 8.8 | 8.7 | +0.0 sd | 36.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.9 sd | 0.0 | 2.5 | |
| Unused utility on deathValue of the grenades still held at death. | $378 | $272 | -1.2 sd | $157 | $767 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.0 sd | 0.03 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.59 | 1.45 | -1.8 sd | 1.21 | 0.19 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.