No significant anomalies1 outlier factorHigh confidence · 1156 matches
Mechanics
98
Account
100
Friends
50
Consistency
90
syncing
2
Utility54 of 100 · rated by csdetect
30th–70th percentileMedian
Stat
Average
Against the median
Last 15 matches
Best
Worst
Flash blind durationPer flash that blinded an enemy, the longest blind it caused. Band median: 2.73 s.
2.56 s
−0.6 sd
4.80 s
0.00 s
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. Band median: 0.58.
0.48
−0.9 sd
1.25
0.00
Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. Band median: 0.37.
0.26
+1.1 sd
0.00
1.00
Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. Band median: 6.8%.
7.2%
+0.1 sd
27.3%
0.0%
Flashes per matchFlashbangs thrown per match. Band median: 9.2.
6.5
–
–
–
Damage to enemies per HEDamage to enemies per HE grenade. Band median: 9.1.
10.9
+0.8 sd
27.2
0.0
HE team damageDamage to teammates, the thrower included, per HE grenade. Band median: 0.4.
1.0
−1.7 sd
0.0
7.0
Unused utility on deathValue of the grenades still held at death. Band median: $273.
$263
+0.1 sd
$123
$571
Flash assists per roundKills on an enemy the player had flashed, per round. Band median: 0.01.
0.01
−0.4 sd
0.09
0.00
Utility per roundGrenades of every kind thrown per round. Band median: 1.55.
1.55
0.0 sd
2.52
0.50
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.