Marcosh
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.65 s | 2.55 s | +0.2 sd | 4.81 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.73 | 0.54 | +1.5 sd | 1.75 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.35 | 0.37 | +0.2 sd | 0.00 | 0.86 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 8.7% | 5.2% | +1.3 sd | 42.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.5 | 7.1 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 11.1 | 8.4 | +1.0 sd | 107.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.5 sd | 0.0 | 7.3 | |
| Unused utility on deathValue of the grenades still held at death. | $316 | $278 | -0.4 sd | $121 | $553 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.0 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.02 | 1.30 | -0.6 sd | 2.40 | 0.17 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.