β‘ | β4β3π | β‘
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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.79 s | 2.48 s | +0.6 sd | 4.38 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.52 | 0.51 | +0.1 sd | 1.50 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.63 | 0.39 | -1.8 sd | 0.00 | 1.64 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.1% | 4.8% | -0.3 sd | 30.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.5 | 6.6 | neither direction is better | β | β | |
| HE damageDamage to enemies per HE grenade. | 6.6 | 8.1 | -0.6 sd | 18.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.5 sd | 0.0 | 3.9 | |
| Utility on deathValue of the grenades still held at death. | $85 | $268 | +1.8 sd | $0 | $289 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -0.7 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.87 | 1.20 | +1.3 sd | 2.62 | 1.39 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.