Renzo
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 40 | – | -0.8 sd vs Premier 25,000+ | 49 | 30 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 25,000+ | 55 | 34 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.63 | 1.16 | 76th percentilePremier 25,000+ averages 2.00 | 2.19 | 1.32 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.91 | 0.87 | 53rd percentilePremier 25,000+ averages 0.90 | 1.67 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.1s | 2.4s | 36th percentilePremier 25,000+ averages 2.0s | 4.0s | 0.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.36 | 0.55 | 66th percentilePremier 25,000+ averages 0.15 | 0.00 | 1.22 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.54 | 9.06 | 48th percentilePremier 25,000+ averages 33.00 | 15.45 | 4.07 | |
| Flash kill rateShare of flashbangs that led to a kill. | 4.1% | – | no average to compare with yet | 20.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 37 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 4 | – | no average to compare with yet | 10 | 2 | |
| Teammates flashedTeammate blinds over the match. | 2 | – | no average to compare with yet | 0 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 9.0s | – | no average to compare with yet | 20.3s | 2.1s | |
| HEs thrownHE grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 103 | – | no average to compare with yet | 309 | 47 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 1 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.01 | – | no average to compare with yet | 0.00 | 0.05 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 28 | – | no average to compare with yet | 67 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 17 | – | no average to compare with yet | 7 | 29 | |
| Unused utility per deathGrenades still held per death. | 1.11 | – | no average to compare with yet | 0.71 | 1.85 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Australia9-year-old accountCreated Jul 11, 2017