Kong Strong Colossus enjoyer
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.64 s | 2.34 s | +0.4 sd | 4.83 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.57 | 0.48 | +0.6 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.41 | 0.39 | -0.1 sd | 0.00 | 0.90 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.5% | 4.2% | +1.4 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.0 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.1 | 7.0 | +0.8 sd | 63.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.6 | 0.6 | -0.0 sd | 0.0 | 13.0 | |
| Utility on deathValue of the grenades still held at death. | $167 | $222 | +0.4 sd | $38 | $321 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.1 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.05 | 1.06 | -0.0 sd | 2.31 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.