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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 0.00 s | 2.48 s | -4.8 sd | 0.00 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | – | 0.51 | no median to compare with | – | – | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | – | 0.39 | no median to compare with | – | – | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | – | 4.8% | no median to compare with | – | – | |
| Flashes per matchFlashbangs thrown per match. | 0.0 | 6.6 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 1.5 | 8.1 | -2.8 sd | 29.7 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.0 | 0.5 | +1.2 sd | 0.0 | 0.0 | |
| Unused utility on deathValue of the grenades still held at death. | $72 | $268 | +1.9 sd | $0 | $280 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.2 sd | 0.00 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.07 | 1.20 | -2.2 sd | 0.32 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.