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d0gi
Legitimacy 79 of 100: Mostly consistent with rank
Rating−1.40LEETIFY+0.33 vs prev 30
K/D0.86LEETIFY+0.07 vs prev 30
ADR77.7LEETIFY+3.4 vs prev 30
Headshot kills50.5%LEETIFY−11.2 vs prev 30
Accuracy24.7%LEETIFY−0.1 vs prev 30
Clutch impact+14.2LEETIFY
Opening impact−3.1LEETIFY
Ratings vs all
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100−9.2 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100−0.2 / 30d
Proper counter-strafingRifle shots at a spotted enemy fired below 34% of the weapon's running speed. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+13.2 Aim
65.2%82.8%
Crosshair placementHow far the crosshair travelled from seeing an enemy to the first hit on them. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+8.9 Aim
11.5°8.6°
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second. The target is what the better 30% of Leetify players reach; the gain is what it adds to the rating with everything else held.+7.9 Aim