Inhumanity
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.01 s | 2.73 s | +0.9 sd | 4.51 s | 1.70 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.68 | 0.58 | +0.9 sd | 1.46 | 0.17 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.51 | 0.37 | -1.3 sd | 0.00 | 1.13 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 11.4% | 6.8% | +1.5 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 18.8 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.7 | 9.1 | +0.3 sd | 30.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -1.0 sd | 0.0 | 8.0 | |
| Utility on deathValue of the grenades still held at death. | $248 | $273 | +0.3 sd | $19 | $488 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.01 | +3.8 sd | 0.21 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.90 | 1.55 | +0.8 sd | 2.70 | 0.39 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.